Neon Abyss 2 Elise Guide: Unlock, Kiddy, and Hatchmon Support
Unlock Elise in Neon Abyss 2, understand Kiddy's recovery support, and choose hatching, movement, and weapon tools for a companion build.
FAQ
How do I unlock Elise?
What does Plush Gloves do?
What equipment does Elise start with?
Does Kiddy immediately wake the entire squad?
Is Noxmare required for Elise?
Should I chase every dazed companion?
How do you unlock Elise through Hatching Rookie?
Successfully hatch eggs eight times across your runs, then return to the Bar and claim Hatching Rookie on the Task screen. The task tracks successful hatches cumulatively. Carrying eight eggs or collecting eight pickups is not the same requirement, so follow the counter while using hatching tools that fit your current resources.
The Elise unlock entry identifies the task and its cumulative condition. A practical approach is:
- Collect reachable eggs during normal exploration.
- Use any available hatching-progress effect for its stated purpose.
- Keep enough resources for the activation cost if you are using a Curio.
- Check Hatching Rookie after the run.
- Claim the completed reward before looking for Elise in character selection.
| Action | What it means for the task |
|---|---|
| Collect an egg | Gives you an egg to work with |
| Successfully hatch an egg | Advances the required hatching count |
| Finish another attempt | Earlier successful hatches remain part of cumulative progress |
| Claim Hatching Rookie | Completes the unlock step in the Bar |
The Hatchmon guide explains the available progress effects without requiring a particular item to appear in every run.
What does Elise’s starting kit help you do?
Use Elise’s starting kit to learn companion support while keeping your own attacks dependable. Warming supplies the initial weapon, and Kiddy provides recovery for nearby dazed Hatchmon. Her base health gives room to practise, but the kit still depends on safe movement; it does not make crossing an attack pattern to reach a companion harmless.
| Starting feature | Base loadout | Practical use |
|---|---|---|
| Hearts | 4 | Preserve them while learning unfamiliar rooms |
| Keys | 1 | Compare a locked reward with later needs |
| Weapon | Warming | Learn its ordinary attack and periodic homing bullets |
| Agent ability | Plush Gloves | Supplies Kiddy |
| Companion | Kiddy | Helps awaken nearby dazed Hatchmon |
Treat Warming as a usable starting option, then compare replacements by reach, handling, and interaction with the squad. The weapon upgrade guide helps with that comparison before extraction.
How does Kiddy recover dazed companions?
Kiddy flies toward a dazed Hatchmon in combat and awakens it, with a cooldown before that support action can happen again. Use this assistance to keep attacking and moving rather than assuming every companion immediately recovers. When another pet is nearby and the route is clear, manual awakening can also help restore its contribution.
The Kiddy entry lists a 10-second cooldown for the awakening action. A dazed companion can also be awakened by touching it.
| What is happening | Response to consider |
|---|---|
| Kiddy is approaching a dazed companion | Keep your own position safe while the support resolves |
| Another dazed companion is close to you | Touch it during a safe opening |
| The route crosses an incoming attack | Reposition first instead of forcing recovery |
| Several companions keep becoming dazed | Consider another recovery tool and reassess your position |
Which pickups support an Elise companion build?
Choose pickups that address the missing part of your setup: hatching, awakening, movement, or a weapon interaction. A squad needs more than eggs alone. Read the cost and cooldown of each tool, then support the companions you already have rather than waiting for a fixed list of rare drops before making the run useful.
| Need | Tool to consider if available | What it adds |
|---|---|---|
| Immediate hatching tool | Lightbulb | Uses 2 crystals to hatch an egg |
| Progress from Curio use | Replica Circlet | Crystal-consuming Curio use contributes progress, with a trigger cooldown |
| Additional awakening support | Chirpie | Combat awakening; fusion requires 2 Purply and 2 Limey |
| Awakening through explosions | Shark Grenade | Your explosions awaken dazed Hatchmon |
| More jump flexibility | Cloudie | Grants an extra jump; requires 3 Purply and 1 Limey |
How should you decide between Chirpie and Cloudie?
Chirpie addresses companion recovery. Cloudie addresses movement. Read the companions currently present and decide which problem is making the run harder before pursuing a recipe.
The same colours appear in both recipes with different quantities. Check the exact combination rather than treating any four companions as interchangeable.
When should you switch to a companion-focused weapon?
Switch when the weapon’s attacks are comfortable to use and its companion interaction benefits the squad you actually have. Noxmare is one option because Hatchmon hits contribute poison marks alongside weapon hits. Test the replacement in a safe room, then compare its affixes and reach before extracting the weapon that already works for you.
The Noxmare build explains its mark threshold and resource affix. Elise contributes recovery support to that setup; Noxmare contributes the weapon mechanic. Owning one does not guarantee the other will appear.
- Keep Warming while a replacement would make aiming or movement less reliable.
- Read the exact resource counted by a companion affix.
- Keep active companions contributing hits during combat.
- Spend crystals on a useful effect rather than repeatedly activating a tool without a clear purpose.
How should you prepare Elise for a boss encounter?
Enter with a weapon you can use while moving, enough resources for your chosen Curio, and a clear understanding of how the squad recovers. Let Kiddy handle an awakening when approaching would be dangerous. Keep a nearby manual recovery option in mind, but prioritise Elise’s health over forcing every companion back into action immediately.
What should you check just before entering?
- Test your current attack range and movement.
- Read the Curio cost and preserve what you need for it.
- Know whether Kiddy, Chirpie, or an explosion effect supplies recovery.
- Decide how you will reposition when a companion falls out of action.
Use the boss guide for the fight preparation itself, or the Agent comparison if you want to try a different equipment rule next run.
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